Machine IR operates on physical registers, register classes, and (mostly)
target-specific instructions.
To bridge the gap with LLVM IR, GlobalISel introduces “generic” extensions to
Machine IR:
NOTE:
The generic MIR (GMIR) representation still contains references to IR
constructs (such as GlobalValue). Removing those should let us write more
accurate tests, or delete IR after building the initial MIR. However, it is
not part of the GlobalISel effort.
The main addition is support for pre-isel generic machine instructions (e.g.,
G_ADD). Like other target-independent instructions (e.g., COPY or
PHI), these are available on all targets.
TODO:
While we’re progressively adding instructions, one kind in particular exposes
interesting problems: compares and how to represent condition codes.
Some targets (x86, ARM) have generic comparisons setting multiple flags,
which are then used by predicated variants.
Others (IR) specify the predicate in the comparison and users just get a single
bit. SelectionDAG uses SETCC/CONDBR vs BR_CC (and similar for select) to
represent this.
The MachineIRBuilder class wraps the MachineInstrBuilder and provides
a convenient way to create these generic instructions.
Generic instructions operate on a new kind of register: “generic” virtual
registers. As opposed to non-generic vregs, they are not assigned a Register
Class. Instead, generic vregs have a Low Level Type, and can be assigned
a Register Bank.
MachineRegisterInfo tracks the same information that it does for
non-generic vregs (e.g., use-def chains). Additionally, it also tracks the
Low Level Type of the register, and, instead of the TargetRegisterClass,
its Register Bank, if any.
For simplicity, most generic instructions only accept generic vregs:
- instead of immediates, they use a gvreg defined by an instruction
materializing the immediate value (see Constant Lowering).
- instead of physical register, they use a gvreg defined by a COPY.
NOTE:
We started with an alternative representation, where MRI tracks a size for
each gvreg, and instructions have lists of types.
That had two flaws: the type and size are redundant, and there was no generic
way of getting a given operand’s type (as there was no 1:1 mapping between
instruction types and operands).
We considered putting the type in some variant of MCInstrDesc instead:
See PR26576: [GlobalISel] Generic MachineInstrs
need a type but this increases the memory footprint of the related objects
A Register Bank is a set of register classes defined by the target.
A bank has a size, which is the maximum store size of all covered classes.
In general, cross-class copies inside a bank are expected to be cheaper than
copies across banks. They are also coalesceable by the register coalescer,
whereas cross-bank copies are not.
Also, equivalent operations can be performed on different banks using different
instructions.
For example, X86 can be seen as having 3 main banks: general-purpose, x87, and
vector (which could be further split into a bank per domain for single vs
double precision instructions).
Register banks are described by a target-provided API,
RegisterBankInfo.
Additionally, every generic virtual register has a type, represented by an
instance of the LLT class.
Like EVT/MVT/Type, it has no distinction between unsigned and signed
integer types. Furthermore, it also has no distinction between integer and
floating-point types: it mainly conveys absolutely necessary information, such
as size and number of vector lanes:
- sN for scalars
- pN for pointers
- <N x sM> for vectors
- unsized for labels, etc..
LLT is intended to replace the usage of EVT in SelectionDAG.
Here are some LLT examples and their EVT and Type equivalents:
LLT |
EVT |
IR Type |
s1 |
i1 |
i1 |
s8 |
i8 |
i8 |
s32 |
i32 |
i32 |
s32 |
f32 |
float |
s17 |
i17 |
i17 |
s16 |
N/A |
{i8, i8} |
s32 |
N/A |
[4 x i8] |
p0 |
iPTR |
i8*, i32*, %opaque* |
p2 |
iPTR |
i8 addrspace(2)* |
<4 x s32> |
v4f32 |
<4 x float> |
s64 |
v1f64 |
<1 x double> |
<3 x s32> |
v3i32 |
<3 x i32> |
unsized |
Other |
label |
Rationale: instructions already encode a specific interpretation of types
(e.g., add vs. fadd, or sdiv vs. udiv). Also encoding that
information in the type system requires introducing bitcast with no real
advantage for the selector.
Pointer types are distinguished by address space. This matches IR, as opposed
to SelectionDAG where address space is an attribute on operations.
This representation better supports pointers having different sizes depending
on their addressspace.
NOTE:
Currently, LLT requires at least 2 elements in vectors, but some targets have
the concept of a ‘1-element vector’. Representing them as their underlying
scalar type is a nice simplification.
TODO:
Currently, non-generic virtual registers, defined by non-pre-isel-generic
instructions, cannot have a type, and thus cannot be used by a pre-isel generic
instruction. Instead, they are given a type using a COPY. We could relax that
and allow types on all vregs: this would reduce the number of MI required when
emitting target-specific MIR early in the pipeline. This should purely be
a compile-time optimization.
There are four required passes, regardless of the optimization mode:
Additional passes can then be inserted at higher optimization levels or for
specific targets. For example, to match the current SelectionDAG set of
transformations: MachineCSE and a better MachineCombiner between every pass.
NOTE:
In theory, not all passes are always necessary.
As an additional compile-time optimization, we could skip some of the passes by
setting the relevant MachineFunction properties. For instance, if the
IRTranslator did not encounter any illegal instruction, it would set the
legalized property to avoid running the Legalizer.
Similarly, we considered specializing the IRTranslator per-target to directly
emit target-specific MI.
However, we instead decided to keep the core pipeline simple, and focus on
minimizing the overhead of the passes in the no-op cases.
This pass translates the input LLVM IR Function to a GMIR
MachineFunction.
TODO:
This currently doesn’t support the more complex instructions, in particular
those involving control flow (switch, invoke, ...).
For switch in particular, we can initially use the LowerSwitch pass.
The IRTranslator (using the CallLowering target-provided utility) also
implements the ABI’s calling convention by lowering calls, returns, and
arguments to the appropriate physical register usage and instruction sequences.
Aggregates are lowered to a single scalar vreg.
This differs from SelectionDAG’s multiple vregs via GetValueVTs.
TODO:
As some of the bits are undef (padding), we should consider augmenting the
representation with additional metadata (in effect, caching computeKnownBits
information on vregs).
See PR26161: [GlobalISel] Value to vreg during
IR to MachineInstr translation for aggregate type
The IRTranslator lowers Constant operands into uses of gvregs defined
by G_CONSTANT or G_FCONSTANT instructions.
Currently, these instructions are always emitted in the entry basic block.
In a MachineFunction, each Constant is materialized by a single gvreg.
This is beneficial as it allows us to fold constants into immediate operands
during InstructionSelect, while still avoiding redundant materializations
for expensive non-foldable constants.
However, this can lead to unnecessary spills and reloads in an -O0 pipeline, as
these vregs can have long live ranges.
TODO:
We’re investigating better placement of these instructions, in fast and
optimized modes.
This pass transforms the generic machine instructions such that they are legal.
A legal instruction is defined as:
- selectable — the target will later be able to select it to a
target-specific (non-generic) instruction.
- operating on vregs that can be loaded and stored – if necessary, the
target can select a G_LOAD/G_STORE of each gvreg operand.
As opposed to SelectionDAG, there are no legalization phases. In particular,
‘type’ and ‘operation’ legalization are not separate.
Legalization is iterative, and all state is contained in GMIR. To maintain the
validity of the intermediate code, instructions are introduced:
- G_SEQUENCE — concatenate multiple registers into a single wider
register.
- G_EXTRACT — extract multiple registers (as contiguous sequences of bits)
from a single wider register.
As they are expected to be temporary byproducts of the legalization process,
they are combined at the end of the Legalizer pass.
If any remain, they are expected to always be selectable, using loads and stores
if necessary.
Currently the API is broadly similar to SelectionDAG/TargetLowering, but
extended in two ways:
- The set of available actions is wider, avoiding the currently very
overloaded Expand (which can cover everything from libcalls to
scalarization depending on the node’s opcode).
- Since there’s no separate type legalization, independently varying
types on an instruction can have independent actions. For example a
G_ICMP has 2 independent types: the result and the inputs; we need
to be able to say that comparing 2 s32s is OK, but the s1 result
must be dealt with in another way.
As such, the primary key when deciding what to do is the InstrAspect,
essentially a tuple consisting of (Opcode, TypeIdx, Type) and mapping to a
suggested course of action.
An example use might be:
// The CPU can't deal with an s1 result, do something about it.
setAction({G_ICMP, 0, s1}, WidenScalar);
// An s32 input (the second type) is fine though.
setAction({G_ICMP, 1, s32}, Legal);
TODO:
An alternative worth investigating is to generalize the API to represent
actions using std::function that implements the action, instead of explicit
enum tokens (Legal, WidenScalar, ...).
TODO:
Moreover, we could use TableGen to initially infer legality of operation from
existing patterns (as any pattern we can select is by definition legal).
Expanding that to describe legalization actions is a much larger but
potentially useful project.
In the AArch64 port, we currently mark as legal operations on narrow integer
types that have a legal equivalent in a wider type.
For example, this:
%2(GPR,s8) = G_ADD %0, %1
is selected to a 32-bit instruction:
%2(GPR32) = ADDWrr %0, %1
This avoids unnecessarily legalizing operations that can be seen as legal:
8-bit additions are supported, but happen to have a 32-bit result with the high
24 bits undefined.
TODO:
This has implications regarding vreg classes (as narrow values can now be
represented by wider vregs) and should be investigated further.
TODO:
In particular, s1 comparison results can be represented as wider values in
different ways.
SelectionDAG has the notion of BooleanContents, which allows targets to choose
what true and false are when in a larger register:
- ZeroOrOne — if only 0 and 1 are valid bools, even in a larger register.
- ZeroOrMinusOne — if -1 is true (common for vector instructions,
where compares produce -1).
- Undefined — if only the low bit is relevant in determining truth.
TODO:
Types which have a size that isn’t a power of 2 aren’t currently supported.
The setAction API will probably require changes to support them.
Even notionally explicitly specified operations only make suggestions
like “Widen” or “Narrow”. The eventual type is still unspecified and a
search is performed by repeated doubling/halving of the type’s
size.
This is incorrect for types that aren’t a power of 2. It’s reasonable to
expect we could construct an efficient set of side-tables for more general
lookups though, encoding a map from the integers (i.e. the size of the current
type) to types (the legal size).
Vectors first get their element type legalized: <A x sB> becomes
<A x sC> such that at least one operation is legal with sC.
This is currently specified by the function setScalarInVectorAction, called
for example as:
setScalarInVectorAction(G_ICMP, s1, WidenScalar);
Next the number of elements is chosen so that the entire operation is
legal. This aspect is not controllable at the moment, but probably
should be (you could imagine disagreements on whether a <2 x s8>
operation should be scalarized or extended to <8 x s8>).
This pass constrains the Generic Virtual Registers operands of generic
instructions to some Register Bank.
It iteratively maps instructions to a set of per-operand bank assignment.
The possible mappings are determined by the target-provided
RegisterBankInfo.
The mapping is then applied, possibly introducing COPY instructions if
necessary.
It traverses the MachineFunction top down so that all operands are already
mapped when analyzing an instruction.
This pass could also remap target-specific instructions when beneficial.
In the future, this could replace the ExeDepsFix pass, as we can directly
select the best variant for an instruction that’s available on multiple banks.
The RegisterBankInfo class describes multiple aspects of register banks.
- Banks: addRegBankCoverage — which register bank covers each
register class.
- Cross-Bank Copies: copyCost — the cost of a COPY from one bank
to another.
- Default Mapping: getInstrMapping — the default bank assignments for
a given instruction.
- Alternative Mapping: getInstrAlternativeMapping — the other
possible bank assignments for a given instruction.
TODO:
All this information should eventually be static and generated by TableGen,
mostly using existing information augmented by bank descriptions.
TODO:
getInstrMapping is currently separate from getInstrAlternativeMapping
because the latter is more expensive: as we move to static mapping info,
both methods should be free, and we should merge them.
RegBankSelect currently has two modes:
- Fast — For each instruction, pick a target-provided “default” bank
assignment. This is the default at -O0.
- Greedy — For each instruction, pick the cheapest of several
target-provided bank assignment alternatives.
We intend to eventually introduce an additional optimizing mode:
- Global — Across multiple instructions, pick the cheapest combination of
bank assignments.
NOTE:
On AArch64, we are considering using the Greedy mode even at -O0 (or perhaps at
backend -O1): because Low Level Type doesn’t distinguish floating point from
integer scalars, the default assignment for loads and stores is the integer
bank, introducing cross-bank copies on most floating point operations.
This pass transforms generic machine instructions into equivalent
target-specific instructions. It traverses the MachineFunction bottom-up,
selecting uses before definitions, enabling trivial dead code elimination.
The target implements the InstructionSelector class, containing the
target-specific selection logic proper.
The instance is provided by the subtarget, so that it can specialize the
selector by subtarget feature (with, e.g., a vector selector overriding parts
of a general-purpose common selector).
We might also want to parameterize it by MachineFunction, to enable selector
variants based on function attributes like optsize.
The simple API consists of:
virtual bool select(MachineInstr &MI)
This target-provided method is responsible for mutating (or replacing) a
possibly-generic MI into a fully target-specific equivalent.
It is also responsible for doing the necessary constraining of gvregs into the
appropriate register classes.
The InstructionSelector can fold other instructions into the selected MI,
by walking the use-def chain of the vreg operands.
As GlobalISel is Global, this folding can occur across basic blocks.
TODO:
Currently, the Select pass is implemented with hand-written c++, similar to
FastISel, rather than backed by tblgen’erated pattern-matching.
We intend to eventually reuse SelectionDAG patterns.
MachineVerifier
The pass approach lets us use the MachineVerifier to enforce invariants.
For instance, a regBankSelected function may not have gvregs without
a bank.
TODO:
The MachineVerifier being monolithic, some of the checks we want to do
can’t be integrated to it: GlobalISel is a separate library, so we can’t
directly reference it from CodeGen. For instance, legality checks are
currently done in RegBankSelect/InstructionSelect proper. We could #ifdef out
the checks, or we could add some sort of verifier API.
The initial goal is to replace FastISel on AArch64. The next step will be to
replace SelectionDAG as the optimized ISel.
NOTE:
While we iterate on GlobalISel, we strive to avoid affecting the performance of
SelectionDAG, FastISel, or the other MIR passes. For instance, the types of
Generic Virtual Registers are stored in a separate table in MachineRegisterInfo,
that is destroyed after InstructionSelect.
FastISel Replacement
For the initial FastISel replacement, we intend to fallback to SelectionDAG on
selection failures.
Currently, compile-time of the fast pipeline is within 1.5x of FastISel.
We’re optimistic we can get to within 1.1/1.2x, but beating FastISel will be
challenging given the multi-pass approach.
Still, supporting all IR (via a complete legalizer) and avoiding the fallback
to SelectionDAG in the worst case should enable better amortized performance
than SelectionDAG+FastISel.
NOTE:
We considered never having a fallback to SelectionDAG, instead deciding early
whether a given function is supported by GlobalISel or not. The decision would
be based on Legalizer queries.
We abandoned that for two reasons:
a) on IR inputs, we’d need to basically simulate the IRTranslator;
b) to be robust against unforeseen failures and to enable iterative
improvements.
Support For Other Targets
In parallel, we’re investigating adding support for other - ideally quite
different - targets. For instance, there is some initial AMDGPU support.