User Guide for the DirectX Target¶
Warning
Disclaimer: The DirectX backend is experimental and under active development. It is not yet feature complete or ready to be used outside of experimental or demonstration contexts.
Introduction¶
The DirectX target implements the DirectX programmability interfaces. These interfaces are documented in the DirectX Specifications.
Initially the backend is aimed at supporting DirectX 12, and support for DirectX 11 is planned at a later date.
The DirectX backend is currently experimental and is not shipped with any
release builds of LLVM tools. To enable building the DirectX backend locally add
DirectX
to the LLVM_EXPERIMENTAL_TARGETS_TO_BUILD
CMake option. For more
information on building LLVM see the Building LLVM with CMake documentation.
Target Triples¶
At present the DirectX target only supports the dxil
architecture, which
generates code for the
DirectX Intermediate Language.
In addition to target architecture, the DirectX backend also needs to know the target runtime version and pipeline stage. These are expressed using the OS and Environment triple component.
Presently the DirectX backend requires targeting the shadermodel
OS, and
supports versions 6.0+ (at time of writing the latest announced version is 6.7).
Environment |
Description |
---|---|
|
Pixel shader |
|
Vertex shader |
|
Geometry shader |
|
Hull shader (tesselation) |
|
Domain shader (tesselation) |
|
Compute kernel |
|
Linkable |
|
Ray generation (ray tracing) |
|
Ray intersection (ray tracing) |
|
Ray any collision (ray tracing) |
|
Ray closest collision (ray tracing) |
|
Ray miss (ray tracing) |
|
Callable shader (ray tracing) |
|
Mesh shader |
|
Amplification shader |
Output Binaries¶
The DirectX runtime APIs read a file format based on the
DirectX Specification.. In
different codebases the file format is referred to by different names
(specifically DXBC
and DXILContainer
). Since the format is used to store
both DXBC
and DXIL
outputs, and the ultimate goal is to support both as
code generation targets in LLVM, the LLVM codebase uses a more neutral name,
DXContainer
.
The DXContainer
format is sparsely documented in the functional
specification, but a reference implementation exists in the
DirectXShaderCompiler..
The format is documented in the LLVM project docs as well (see
DirectX Container).
Support for generating DXContainer
files in LLVM, is being added to the LLVM
MC layer for object streamers and writers, and to the Object and ObjectYAML
libraries for testing and object file tooling.
For dxil
targeting, bitcode emission into DXContainer
files follows a
similar model to the -fembed-bitcode
flag supported by clang for other
targets.