What’s all this then?¶
We’re planning on removing debug info intrinsics from LLVM, as they’re slow, unwieldy and can confuse optimisation passes if they’re not expecting them. Instead of having a sequence of instructions that looks like this:
%add = add i32 %foo, %bar
call void @llvm.dbg.value(metadata %add, ...
%sub = sub i32 %add, %tosub
call void @llvm.dbg.value(metadata %sub, ...
call void @a_normal_function()
with dbg.value
intrinsics representing debug info records, it would instead be printed as:
%add = add i32 %foo, %bar
#dbg_value(%add, ...
%sub = sub i32 %add, %tosub
#dbg_value(%sub, ...
call void @a_normal_function()
The debug records are not instructions, do not appear in the instruction list, and won’t appear in your optimisation passes unless you go digging for them deliberately.
Great, what do I need to do!¶
Approximately nothing – we’ve already instrumented all of LLVM to handle these new records (”DPValues
”) and behave identically to past LLVM behaviour. We plan on turning this on by default some time soon, with IR converted to the intrinsic form of debug info at terminals (textual IR, bitcode) for a short while, before then changing the textual IR and bitcode formats.
There are two significant changes to be aware of. Firstly, we’re adding a single bit of debug relevant data to the BasicBlock::iterator
class (it’s so that we can determine whether ranges intend on including debug info at the beginning of a block or not). That means when writing passes that insert LLVM IR instructions, you need to identify positions with BasicBlock::iterator
rather than just a bare Instruction *
. Most of the time this means that after identifying where you intend on inserting something, you must also call getIterator
on the instruction position – however when inserting at the start of a block you must use getFirstInsertionPt
, getFirstNonPHIIt
or begin
and use that iterator to insert, rather than just fetching a pointer to the first instruction.
The second matter is that if you transfer sequences of instructions from one place to another manually, i.e. repeatedly using moveBefore
where you might have used splice
, then you should instead use the method moveBeforePreserving
. moveBeforePreserving
will transfer debug info records with the instruction they’re attached to. This is something that happens automatically today – if you use moveBefore
on every element of an instruction sequence, then debug intrinsics will be moved in the normal course of your code, but we lose this behaviour with non-instruction debug info.
Anything else?¶
Not really, but here’s an “old vs new” comparison of how to do certain things and quickstart for how this “new” debug info is structured.
Skipping debug records, ignoring debug-uses of Values, stably counting instructions…¶
This will all happen transparently without needing to think about it!
What exactly have you replaced debug intrinsics with?¶
We’re using a dedicated C++ class called DPValue
to store debug info, with a one-to-one relationship between each instance of a debug intrinsic and each DPValue
object in any LLVM IR program. This class stores exactly the same information as is stored in debugging intrinsics. It also has almost entirely the same set of methods, that behave in the same way:
https://llvm.org/docs/doxygen/classllvm_1_1DPValue.html
This allows you to treat a DPValue
as if it’s a dbg.value
intrinsic most of the time, for example in generic (auto-param) lambdas.
How do these DPValues fit into the instruction stream?¶
Like so:
+---------------+ +---------------+
---------------->| Instruction +--------->| Instruction |
+-------+-------+ +---------------+
|
|
|
|
v
+------------+
<-----+ DPMarker |<----
/ +------------+ \
/ \
/ \
v ^
+-----------+ +-----------+ +-----------+
| DPValue +--->| DPValue +-->| DPValue |
+-----------+ +-----------+ +-----------+
Each instruction has a pointer to a DPMarker
(which will become optional), that contains a list of DPValue
objects. No debugging records appear in the instruction list at all. DPValue
s have a parent pointer to their owning DPMarker
, and each DPMarker
has a pointer back to it’s owning instruction.
Not shown are the links from DPValues to other parts of the Value
/Metadata
hierachy: DPValue
s have raw pointers to DILocalVariable
, DIExpression
and DILocation
objects, and references to Value
s are stored in a DebugValueUser
base class. This refers to a ValueAsMetadata
object referring to Value
s, via the TrackingMetadata
facility.
The various kinds of debug intrinsic (value, declare, assign) are all stored in the DPValue
object, with a “Type” field disamgibuating which is which.
Finding debug info records¶
Utilities such as findDbgUsers
and the like now have an optional argument that will return the set of DPValue
records that refer to a Value
. You should be able to treat them the same as intrinsics.
Examining debug info records at positions¶
Call Instruction::getDbgValueRange()
to get the range of DPValue
objects that are attached to an instruction.
Moving around, deleting¶
You can use DPValue::removeFromParent
to unlink a DPValue
from it’s marker, and then BasicBlock::insertDPValueBefore
or BasicBlock::insertDPValueAfter
to re-insert the DPValue
somewhere else. You cannot insert a DPValue
at an arbitary point in a list of DPValue
s (if you’re doing this with dbg.value
s then it’s unlikely to be correct).
Erase DPValue
s by calling eraseFromParent
or deleteInstr
if it’s already been removed.
What about dangling DPValue
s?¶
If you have a block like so:
foo:
%bar = add i32 %baz...
dbg.value(metadata i32 %bar,...
br label %xyzzy
your optimisation pass may wish to erase the terminator and then do something to the block. This is easy to do when debug info is kept in instructions, but with DPValue
s there is no trailing instruction to attach the variable information to in the block above, once the terminator is erased. For such degenerate blocks, DPValue
s are stored temporarily in a map in LLVMContext
, and are re-inserted when a terminator is reinserted to the block or other instruction inserted at end()
.
This can technically lead to trouble in the vanishingly rare scenario where an optimisation pass erases a terminator and then decides to erase the whole block. (We recommend not doing that).