Control Flow Integrity Design Documentation¶
This page documents the design of the Control Flow Integrity schemes supported by Clang.
Forward-Edge CFI for Virtual Calls¶
This scheme works by allocating, for each static type used to make a virtual call, a region of read-only storage in the object file holding a bit vector that maps onto to the region of storage used for those virtual tables. Each set bit in the bit vector corresponds to the address point for a virtual table compatible with the static type for which the bit vector is being built.
For example, consider the following three C++ classes:
struct A {
virtual void f1();
virtual void f2();
virtual void f3();
};
struct B : A {
virtual void f1();
virtual void f2();
virtual void f3();
};
struct C : A {
virtual void f1();
virtual void f2();
virtual void f3();
};
The scheme will cause the virtual tables for A, B and C to be laid out consecutively:
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A::offset-to-top |
&A::rtti |
&A::f1 |
&A::f2 |
&A::f3 |
B::offset-to-top |
&B::rtti |
&B::f1 |
&B::f2 |
&B::f3 |
C::offset-to-top |
&C::rtti |
&C::f1 |
&C::f2 |
&C::f3 |
The bit vector for static types A, B and C will look like this:
Class |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
B |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
C |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
Bit vectors are represented in the object file as byte arrays. By loading from indexed offsets into the byte array and applying a mask, a program can test bits from the bit set with a relatively short instruction sequence. Bit vectors may overlap so long as they use different bits. For the full details, see the ByteArrayBuilder class.
In this case, assuming A is laid out at offset 0 in bit 0, B at offset 0 in bit 1 and C at offset 0 in bit 2, the byte array would look like this:
char bits[] = { 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 };
To emit a virtual call, the compiler will assemble code that checks that the object’s virtual table pointer is in-bounds and aligned and that the relevant bit is set in the bit vector.
For example on x86 a typical virtual call may look like this:
ca7fbb: 48 8b 0f mov (%rdi),%rcx
ca7fbe: 48 8d 15 c3 42 fb 07 lea 0x7fb42c3(%rip),%rdx
ca7fc5: 48 89 c8 mov %rcx,%rax
ca7fc8: 48 29 d0 sub %rdx,%rax
ca7fcb: 48 c1 c0 3d rol $0x3d,%rax
ca7fcf: 48 3d 7f 01 00 00 cmp $0x17f,%rax
ca7fd5: 0f 87 36 05 00 00 ja ca8511
ca7fdb: 48 8d 15 c0 0b f7 06 lea 0x6f70bc0(%rip),%rdx
ca7fe2: f6 04 10 10 testb $0x10,(%rax,%rdx,1)
ca7fe6: 0f 84 25 05 00 00 je ca8511
ca7fec: ff 91 98 00 00 00 callq *0x98(%rcx)
[...]
ca8511: 0f 0b ud2
The compiler relies on co-operation from the linker in order to assemble the bit vectors for the whole program. It currently does this using LLVM’s type metadata mechanism together with link-time optimization.
Optimizations¶
The scheme as described above is the fully general variant of the scheme. Most of the time we are able to apply one or more of the following optimizations to improve binary size or performance.
In fact, if you try the above example with the current version of the compiler, you will probably find that it will not use the described virtual table layout or machine instructions. Some of the optimizations we are about to introduce cause the compiler to use a different layout or a different sequence of machine instructions.
Stripping Leading/Trailing Zeros in Bit Vectors¶
If a bit vector contains leading or trailing zeros, we can strip them from the vector. The compiler will emit code to check if the pointer is in range of the region covered by ones, and perform the bit vector check using a truncated version of the bit vector. For example, the bit vectors for our example class hierarchy will be emitted like this:
Class |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
||||
B |
1 |
||||||||||||||
C |
1 |
Short Inline Bit Vectors¶
If the vector is sufficiently short, we can represent it as an inline constant on x86. This saves us a few instructions when reading the correct element of the bit vector.
If the bit vector fits in 32 bits, the code looks like this:
dc2: 48 8b 03 mov (%rbx),%rax
dc5: 48 8d 15 14 1e 00 00 lea 0x1e14(%rip),%rdx
dcc: 48 89 c1 mov %rax,%rcx
dcf: 48 29 d1 sub %rdx,%rcx
dd2: 48 c1 c1 3d rol $0x3d,%rcx
dd6: 48 83 f9 03 cmp $0x3,%rcx
dda: 77 2f ja e0b <main+0x9b>
ddc: ba 09 00 00 00 mov $0x9,%edx
de1: 0f a3 ca bt %ecx,%edx
de4: 73 25 jae e0b <main+0x9b>
de6: 48 89 df mov %rbx,%rdi
de9: ff 10 callq *(%rax)
[...]
e0b: 0f 0b ud2
Or if the bit vector fits in 64 bits:
11a6: 48 8b 03 mov (%rbx),%rax
11a9: 48 8d 15 d0 28 00 00 lea 0x28d0(%rip),%rdx
11b0: 48 89 c1 mov %rax,%rcx
11b3: 48 29 d1 sub %rdx,%rcx
11b6: 48 c1 c1 3d rol $0x3d,%rcx
11ba: 48 83 f9 2a cmp $0x2a,%rcx
11be: 77 35 ja 11f5 <main+0xb5>
11c0: 48 ba 09 00 00 00 00 movabs $0x40000000009,%rdx
11c7: 04 00 00
11ca: 48 0f a3 ca bt %rcx,%rdx
11ce: 73 25 jae 11f5 <main+0xb5>
11d0: 48 89 df mov %rbx,%rdi
11d3: ff 10 callq *(%rax)
[...]
11f5: 0f 0b ud2
If the bit vector consists of a single bit, there is only one possible virtual table, and the check can consist of a single equality comparison:
9a2: 48 8b 03 mov (%rbx),%rax
9a5: 48 8d 0d a4 13 00 00 lea 0x13a4(%rip),%rcx
9ac: 48 39 c8 cmp %rcx,%rax
9af: 75 25 jne 9d6 <main+0x86>
9b1: 48 89 df mov %rbx,%rdi
9b4: ff 10 callq *(%rax)
[...]
9d6: 0f 0b ud2
Virtual Table Layout¶
The compiler lays out classes of disjoint hierarchies in separate regions of the object file. At worst, bit vectors in disjoint hierarchies only need to cover their disjoint hierarchy. But the closer that classes in sub-hierarchies are laid out to each other, the smaller the bit vectors for those sub-hierarchies need to be (see “Stripping Leading/Trailing Zeros in Bit Vectors” above). The GlobalLayoutBuilder class is responsible for laying out the globals efficiently to minimize the sizes of the underlying bitsets.
Alignment¶
If all gaps between address points in a particular bit vector are multiples of powers of 2, the compiler can compress the bit vector by strengthening the alignment requirements of the virtual table pointer. For example, given this class hierarchy:
struct A {
virtual void f1();
virtual void f2();
};
struct B : A {
virtual void f1();
virtual void f2();
virtual void f3();
virtual void f4();
virtual void f5();
virtual void f6();
};
struct C : A {
virtual void f1();
virtual void f2();
};
The virtual tables will be laid out like this:
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A::offset-to-top |
&A::rtti |
&A::f1 |
&A::f2 |
B::offset-to-top |
&B::rtti |
&B::f1 |
&B::f2 |
&B::f3 |
&B::f4 |
&B::f5 |
&B::f6 |
C::offset-to-top |
&C::rtti |
&C::f1 |
&C::f2 |
Notice that each address point for A is separated by 4 words. This lets us emit a compressed bit vector for A that looks like this:
2 |
6 |
10 |
14 |
---|---|---|---|
1 |
1 |
0 |
1 |
At call sites, the compiler will strengthen the alignment requirements by
using a different rotate count. For example, on a 64-bit machine where the
address points are 4-word aligned (as in A from our example), the rol
instruction may look like this:
dd2: 48 c1 c1 3b rol $0x3b,%rcx
Padding to Powers of 2¶
Of course, this alignment scheme works best if the address points are in fact aligned correctly. To make this more likely to happen, we insert padding between virtual tables that in many cases aligns address points to a power of 2. Specifically, our padding aligns virtual tables to the next highest power of 2 bytes; because address points for specific base classes normally appear at fixed offsets within the virtual table, this normally has the effect of aligning the address points as well.
This scheme introduces tradeoffs between decreased space overhead for instructions and bit vectors and increased overhead in the form of padding. We therefore limit the amount of padding so that we align to no more than 128 bytes. This number was found experimentally to provide a good tradeoff.
Eliminating Bit Vector Checks for All-Ones Bit Vectors¶
If the bit vector is all ones, the bit vector check is redundant; we simply need to check that the address is in range and well aligned. This is more likely to occur if the virtual tables are padded.
Forward-Edge CFI for Virtual Calls by Interleaving Virtual Tables¶
Dimitar et. al. proposed a novel approach that interleaves virtual tables in 1. This approach is more efficient in terms of space because padding and bit vectors are no longer needed. At the same time, it is also more efficient in terms of performance because in the interleaved layout address points of the virtual tables are consecutive, thus the validity check of a virtual vtable pointer is always a range check.
At a high level, the interleaving scheme consists of three steps: 1) split virtual table groups into separate virtual tables, 2) order virtual tables by a pre-order traversal of the class hierarchy and 3) interleave virtual tables.
The interleaving scheme implemented in LLVM is inspired by 1 but has its own enhancements (more in Interleave virtual tables).
- 1(1,2,3)
Protecting C++ Dynamic Dispatch Through VTable Interleaving. Dimitar Bounov, Rami Gökhan Kıcı, Sorin Lerner.
Split virtual table groups into separate virtual tables¶
The Itanium C++ ABI glues multiple individual virtual tables for a class into a combined virtual table (virtual table group). The interleaving scheme, however, can only work with individual virtual tables so it must split the combined virtual tables first. In comparison, the old scheme does not require the splitting but it is more efficient when the combined virtual tables have been split. The GlobalSplit pass is responsible for splitting combined virtual tables into individual ones.
Order virtual tables by a pre-order traversal of the class hierarchy¶
This step is common to both the old scheme described above and the interleaving scheme. For the interleaving scheme, since the combined virtual tables have been split in the previous step, this step ensures that for any class all the compatible virtual tables will appear consecutively. For the old scheme, the same property may not hold since it may work on combined virtual tables.
For example, consider the following four C++ classes:
struct A {
virtual void f1();
};
struct B : A {
virtual void f1();
virtual void f2();
};
struct C : A {
virtual void f1();
virtual void f3();
};
struct D : B {
virtual void f1();
virtual void f2();
};
This step will arrange the virtual tables for A, B, C, and D in the order of vtable-of-A, vtable-of-B, vtable-of-D, vtable-of-C.
Interleave virtual tables¶
This step is where the interleaving scheme deviates from the old scheme. Instead of laying out whole virtual tables in the previously computed order, the interleaving scheme lays out table entries of the virtual tables strategically to ensure the following properties:
offset-to-top and RTTI fields layout property
The Itanium C++ ABI specifies that offset-to-top and RTTI fields appear at the offsets behind the address point. Note that libraries like libcxxabi do assume this property.
virtual function entry layout property
For each virtual function the distance between an virtual table entry for this function and the corresponding address point is always the same. This property ensures that dynamic dispatch still works with the interleaving layout.
Note that the interleaving scheme in the CFI implementation guarantees both properties above whereas the original scheme proposed in 1 only guarantees the second property.
To illustrate how the interleaving algorithm works, let us continue with the running example. The algorithm first separates all the virtual table entries into two work lists. To do so, it starts by allocating two work lists, one initialized with all the offset-to-top entries of virtual tables in the order computed in the last step, one initialized with all the RTTI entries in the same order.
0 |
1 |
2 |
3 |
---|---|---|---|
A::offset-to-top |
B::offset-to-top |
D::offset-to-top |
C::offset-to-top |
0 |
1 |
2 |
3 |
|
---|---|---|---|---|
&A::rtti |
&B::rtti |
&D::rtti |
&C::rtti |
Then for each virtual function the algorithm goes through all the virtual tables in the previously computed order to collect all the related entries into a virtual function list. After this step, there are the following virtual function lists:
0 |
1 |
2 |
3 |
---|---|---|---|
&A::f1 |
&B::f1 |
&D::f1 |
&C::f1 |
0 |
1 |
---|---|
&B::f2 |
&D::f2 |
0 |
---|
&C::f3 |
Next, the algorithm picks the longest remaining virtual function list and appends the whole list to the shortest work list until no function lists are left, and pads the shorter work list so that they are of the same length. In the example, f1 list will be first added to work list 1, then f2 list will be added to work list 2, and finally f3 list will be added to the work list 2. Since work list 1 now has one more entry than work list 2, a padding entry is added to the latter. After this step, the two work lists look like:
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
---|---|---|---|---|---|---|---|
A::offset-to-top |
B::offset-to-top |
D::offset-to-top |
C::offset-to-top |
&A::f1 |
&B::f1 |
&D::f1 |
&C::f1 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
---|---|---|---|---|---|---|---|
&A::rtti |
&B::rtti |
&D::rtti |
&C::rtti |
&B::f2 |
&D::f2 |
&C::f3 |
padding |
Finally, the algorithm merges the two work lists into the interleaved layout by alternatingly moving the head of each list to the final layout. After this step, the final interleaved layout looks like:
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A::offset-to-top |
&A::rtti |
B::offset-to-top |
&B::rtti |
D::offset-to-top |
&D::rtti |
C::offset-to-top |
&C::rtti |
&A::f1 |
&B::f2 |
&B::f1 |
&D::f2 |
&D::f1 |
&C::f3 |
&C::f1 |
padding |
In the above interleaved layout, each virtual table’s offset-to-top and RTTI are always adjacent, which shows that the layout has the first property. For the second property, let us look at f2 as an example. In the interleaved layout, there are two entries for f2: B::f2 and D::f2. The distance between &B::f2 and its address point D::offset-to-top (the entry immediately after &B::rtti) is 5 entry-length, so is the distance between &D::f2 and C::offset-to-top (the entry immediately after &D::rtti).
Forward-Edge CFI for Indirect Function Calls¶
Under forward-edge CFI for indirect function calls, each unique function type has its own bit vector, and at each call site we need to check that the function pointer is a member of the function type’s bit vector. This scheme works in a similar way to forward-edge CFI for virtual calls, the distinction being that we need to build bit vectors of function entry points rather than of virtual tables.
Unlike when re-arranging global variables, we cannot re-arrange functions in a particular order and base our calculations on the layout of the functions’ entry points, as we have no idea how large a particular function will end up being (the function sizes could even depend on how we arrange the functions). Instead, we build a jump table, which is a block of code consisting of one branch instruction for each of the functions in the bit set that branches to the target function, and redirect any taken function addresses to the corresponding jump table entry. In this way, the distance between function entry points is predictable and controllable. In the object file’s symbol table, the symbols for the target functions also refer to the jump table entries, so that addresses taken outside the module will pass any verification done inside the module.
In more concrete terms, suppose we have three functions f
, g
,
h
which are all of the same type, and a function foo that returns their
addresses:
f:
mov 0, %eax
ret
g:
mov 1, %eax
ret
h:
mov 2, %eax
ret
foo:
mov f, %eax
mov g, %edx
mov h, %ecx
ret
Our jump table will (conceptually) look like this:
f:
jmp .Ltmp0 ; 5 bytes
int3 ; 1 byte
int3 ; 1 byte
int3 ; 1 byte
g:
jmp .Ltmp1 ; 5 bytes
int3 ; 1 byte
int3 ; 1 byte
int3 ; 1 byte
h:
jmp .Ltmp2 ; 5 bytes
int3 ; 1 byte
int3 ; 1 byte
int3 ; 1 byte
.Ltmp0:
mov 0, %eax
ret
.Ltmp1:
mov 1, %eax
ret
.Ltmp2:
mov 2, %eax
ret
foo:
mov f, %eax
mov g, %edx
mov h, %ecx
ret
Because the addresses of f
, g
, h
are evenly spaced at a power of
2, and function types do not overlap (unlike class types with base classes),
we can normally apply the Alignment and Eliminating Bit Vector Checks
for All-Ones Bit Vectors optimizations thus simplifying the check at each
call site to a range and alignment check.
Backward-edge CFI for return statements (RCFI)¶
This section is a proposal. As of March 2017 it is not implemented.
Backward-edge control flow (RET instructions) can be hijacked via overwriting the return address (RA) on stack. Various mitigation techniques (e.g. SafeStack, RFG, Intel CET) try to detect or prevent RA corruption on stack.
RCFI enforces the expected control flow in several different ways described below. RCFI heavily relies on LTO.
Leaf Functions¶
If f() is a leaf function (i.e. it has no calls except maybe no-return calls) it can be called using a special calling convention that stores RA in a dedicated register R before the CALL instruction. f() does not spill R and does not use the RET instruction, instead it uses the value in R to JMP to RA.
This flavour of CFI is precise, i.e. the function is guaranteed to return to the point exactly following the call.
An alternative approach is to copy RA from stack to R in the first instruction of f(), then JMP to R. This approach is simpler to implement (does not require changing the caller) but weaker (there is a small window when RA is actually stored on stack).
Functions called once¶
Suppose f() is called in just one place in the program (assuming we can verify this in LTO mode). In this case we can replace the RET instruction with a JMP instruction with the immediate constant for RA. This will precisely enforce the return control flow no matter what is stored on stack.
Another variant is to compare RA on stack with the known constant and abort if they don’t match; then JMP to the known constant address.
Functions called in a small number of call sites¶
We may extend the above approach to cases where f() is called more than once (but still a small number of times). With LTO we know all possible values of RA and we check them one-by-one (or using binary search) against the value on stack. If the match is found, we JMP to the known constant address, otherwise abort.
This protection is near-precise, i.e. it guarantees that the control flow will be transferred to one of the valid return addresses for this function, but not necessary to the point of the most recent CALL.
General case¶
For functions called multiple times a return jump table is constructed in the same manner as jump tables for indirect function calls (see above). The correct jump table entry (or it’s index) is passed by CALL to f() (as an extra argument) and then spilled to stack. The RET instruction is replaced with a load of the jump table entry, jump table range check, and JMP to the jump table entry.
This protection is also near-precise.
Returns from functions called indirectly¶
If a function is called indirectly, the return jump table is constructed for the equivalence class of functions instead of a single function.
Cross-DSO calls¶
Consider two instrumented DSOs, A and B. A defines f() and B calls it.
This case will be handled similarly to the cross-DSO scheme using the slow path callback.
Non-goals¶
- RCFI does not protect RET instructions:
in non-instrumented DSOs,
in instrumented DSOs for functions that are called from non-instrumented DSOs,
embedded into other instructions (e.g. 0f4fc3 cmovg %ebx,%eax).
Hardware support¶
We believe that the above design can be efficiently implemented in hardware. A single new instruction added to an ISA would allow to perform the forward-edge CFI check with fewer bytes per check (smaller code size overhead) and potentially more efficiently. The current software-only instrumentation requires at least 32-bytes per check (on x86_64). A hardware instruction may probably be less than ~ 12 bytes. Such instruction would check that the argument pointer is in-bounds, and is properly aligned, and if the checks fail it will either trap (in monolithic scheme) or call the slow path function (cross-DSO scheme). The bit vector lookup is probably too complex for a hardware implementation.
// This instruction checks that 'Ptr'
// * is aligned by (1 << kAlignment) and
// * is inside [kRangeBeg, kRangeBeg+(kRangeSize<<kAlignment))
// and if the check fails it jumps to the given target (slow path).
//
// 'Ptr' is a register, pointing to the virtual function table
// or to the function which we need to check. We may require an explicit
// fixed register to be used.
// 'kAlignment' is a 4-bit constant.
// 'kRangeSize' is a ~20-bit constant.
// 'kRangeBeg' is a PC-relative constant (~28 bits)
// pointing to the beginning of the allowed range for 'Ptr'.
// 'kFailedCheckTarget': is a PC-relative constant (~28 bits)
// representing the target to branch to when the check fails.
// If kFailedCheckTarget==0, the process will trap
// (monolithic binary scheme).
// Otherwise it will jump to a handler that implements `CFI_SlowPath`
// (cross-DSO scheme).
CFI_Check(Ptr, kAlignment, kRangeSize, kRangeBeg, kFailedCheckTarget) {
if (Ptr < kRangeBeg ||
Ptr >= kRangeBeg + (kRangeSize << kAlignment) ||
Ptr & ((1 << kAlignment) - 1))
Jump(kFailedCheckTarget);
}
An alternative and more compact encoding would not use kFailedCheckTarget, and will trap on check failure instead. This will allow us to fit the instruction into 8-9 bytes. The cross-DSO checks will be performed by a trap handler and performance-critical ones will have to be black-listed and checked using the software-only scheme.
Note that such hardware extension would be complementary to checks at the callee side, such as e.g. Intel ENDBRANCH. Moreover, CFI would have two benefits over ENDBRANCH: a) precision and b) ability to protect against invalid casts between polymorphic types.